My Object Isn't Reflects The Light In Three.js
I have some CubeGeometry based mesh in a three.js scene, and all of them reflects the PointLight what I'm using globally. But one of them, which made by 'hand' with just THREE.Geom
Solution 1:
It sounds like the geometry made by "hand" is missing, or has incorrect, vertex normals.
You can do this:
geometry.computeFaceNormals();
geometry.computeVertexNormals();
Post a Comment for "My Object Isn't Reflects The Light In Three.js"