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Z-buffer Issue With Buffergeometry In Particlesystem

In my application I'm having troubles with the z-buffer. I have a ParticleSystem in which the dots have a texture to look like spheres. But there are two problems which I can't sol

Solution 1:

You are confused. The texture is transparent, and remains so when switching to BufferGeometry.

What is happening, is that with BufferGeometry, the particles are not rendered in sorted order -- they are rendered in the order you specify in the buffer.

If you want to use BufferGeometry, you can set

material.alphaTest = 0.5.

Then, in your case, things should look fine.

three.js r.60

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