Javascript - Connect Four Game Validation
I have the following test multidimensional array that mirrors a standard Connect Four gameboard: var board = [['-','-','-','-','-','-','-'], ['-','-','-','-','-','-','
Solution 1:
The for loops, like:
for (row=col=0; row<3 && col<7; row++, col++) {
will iterate over (0,0),(1,1),(2,2)
. What you want is (0,0),(0,1),(0,2),...,(1,0),(1,1),(1,2),...
. To achieve this you must use nested loops:
for (row = 0; row<3; row++) {
for (col = 0; col<7; col++) {
// do that check
}
}
Solution 2:
Use two nested loops and check each of the four directions if you have to.
var board = [['-','-','-','-','-','-','-'],
['-','-','-','-','-','-','-'],
['-','-','-','R','R','R','R'],
['-','-','-','Y','Y','R','Y'],
['-','-','-','Y','R','Y','Y'],
['-','-','Y','Y','R','R','R']];
functionfourTogether(a,b,c,d) {
return (a != '-') && (a == b) && (a == c) && (a == d);
}
functionconnectFour(board) {
var bl = board.length, bw = board[0].length;
// loop through the whole board once not a bunch of timesfor (var row = 0; row < bl; row++) {
for (var col = 0; col < bw; col++) {
var sq = board[row][col];
// check right if we have toif (col < bw - 3 &&
fourTogether(sq, board[row][col+1], board[row][col+2], board[row][col+3])) {
return sq;
}
// check down if we have toif (row < bl - 3 &&
fourTogether(sq, board[row+1][col], board[row+2][col], board[row+3][col])) {
return sq;
}
// down rightif (row < bl - 3 && col < bw - 3 &&
fourTogether(sq, board[row+1][col+1], board[row+2][col+2], board[row+3][col+3])) {
return sq;
}
// down leftif (row < bl - 3 && col > 2 &&
fourTogether(sq, board[row+1][col-1], board[row+2][col-2], board[row+3][col-3])) {
return sq;
}
}
}
//board.indexOf('-') > -1 ? return 'in progress' : return 'draw'; //?????return"no winner";
}
alert(connectFour(board));
Solution 3:
I would solve this a bit differently to you..
First, set up functions to easily get the lines to test
functionrow(board, i) {
return board[i].join('');
}
functioncol(board, j) {
return board.map(e => e[j]).join('');
}
functiondiagDown(board, i) {
return board.map((e, j) => e[i - board.length + j] || '').join('');
}
functiondiagUp(board, i) {
return board.slice(0).reverse().map((e, j) => e[i - board.length + j] || '').join('');
}
(If you want to see what is going on with the diagonal ones try playing with a few values in the console and you'll see how it's doing the mapping)
Now iterate over valid lines
function whoWon(board) {
var i, s, r = 'RRRR', y = 'YYYY';
// rowsfor (i = 0; i < board.length; ++i) {
s = row(board, i);
if (s.indexOf(r)) return'R';
if (s.indexOf(y)) return'Y';
}
// colsfor (i = 0; i < board[0].length; ++i) {
s = col(board, i);
if (s.indexOf(r)) return'R';
if (s.indexOf(y)) return'Y';
}
// diagonalsfor (i = 4; i <= board.length + board[0].length - 4; ++i) {
s = diagDown(board, i);
if (s.indexOf(r)) return'R';
if (s.indexOf(y)) return'Y';
s = diagUp(board, i);
if (s.indexOf(r)) return'R';
if (s.indexOf(y)) return'Y';
}
return'-';
}
Now have
whoWon(board); // "R"
Also note
functionisDraw(board) {
return board[0].every(e => e !== '-');
}
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