Graphing 2d Plane In 3d Space Using Equation And/or Vectors
Solution 1:
z=C+xD+yE
This equation gives full information about the plane. What else you need to graph (plot, draw?) it? Probably it depends on your graphic software possibilities. Canonical form of given equation:
xD + yE - z + C = 0
Normal to the plane is (D, E, -1)
. Distance to the coordinate origin Abs(C)/Sqrt(D^2+E^2+1)
.
Plane intersects coordinate axes at values (-C/D), (-C/E), (C)
Solution 2:
I see your problem is not with math, but with three, as WestLangley pointed out in his comment you can play with rotations etc. or create a simple triangle which is the easiest way
since you have your equation for the plane create 3 points to form a triangle
// z=C+xD+yE
// i assume here that the plane is not aligned with any axis
// and does not pass through the origin, otherwise choose the points in another way
var point1 = new THREE.Vector3(-C/D,0,0);//x axis intersection
var point2 = new THREE.Vector3(0,-C/E,0);//y axis intersection
var point3 = new THREE.Vector3(0,0,C);//z axis intersection
now form a new geometry as in How to make a custom triangle in three.js
var geom = new THREE.Geometry();
geom.vertices.push(point1);// adding vertices to geometry
geom.vertices.push(point2);
geom.vertices.push(point3);
// telling geometry that vertices 0,1,2 form a face = triangle
geom.faces.push( new THREE.Face3( 0, 1, 2 ) );
create a simple material and add it to a scene
var material = new THREE.MeshBasicMaterial({
color: 0xff0000, // RGB hex color for material
side: THREE.DoubleSide // do not hide object when viewing from back
});
scene.add(new THREE.Mesh(geometry,material));
that should get you going, you can add another triangles, or make it larger with choosing points that are further apart
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