How To Trigger The *start* Of A Google Maps 'DrawingManager' Drawing?
Solution 1:
I've finally got it work ! Like TravJenkins says, all the events are disabled while in drawing mode, I've try to play around with the Google API but can't find a way to do it. I seriously thinks that the Drawing Library can be greatly improved..
I've decided to emulate a click event, saving the coordinates of the previous click.
All I have to do is to affect two variables to detect while a circle is drawing and another to stop at the second to prevent infinite drawing.
Here is the code:
var draw = false
var already = false
var event
$('#map').click(function (e) {
if (draw === true && already === false) {
already = true;
click(event.clientX, event.clientY);
draw = false;
} else if (draw === false) {
event = e;
already = false;
}
draw = false
})
function click (x, y) {
var ev = document.createEvent('MouseEvent')
var el = document.elementFromPoint(x, y)
ev.initMouseEvent(
'click', true, true, window, null, 0, 0,
x, y,
false, false, false, false, 0, null
)
el.dispatchEvent(ev)
}
google.maps.event.addDomListener(manager, 'circlecomplete', function (circle) {
draw = true
})
Solution 2:
Hopefully the google.maps team will add some methods to permit the developer draw some overlays from code or at least to attach new overlays to the DrawingManager
, but currently is not the case.
I suggest you to use a different approach I demostrate in the following exemple:
<!DOCTYPE html>
<html>
<head>
<title>Handling markers collection demo</title>
<style type="text/css">
html
{
height: 100%;
}
body
{
height: 100%;
margin: 0;
padding: 0;
}
#map-container
{
height: 100%;
width: 100%;
min-width:500px;
min-height:300px;
}
</style>
<script src="http://code.jquery.com/jquery-1.10.1.min.js"></script>
<script src="http://code.jquery.com/jquery-migrate-1.2.1.min.js"></script>
<script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?v=3.exp&sensor=false&libraries=drawing"></script>
</head>
<body>
<div id="map-container"></div>
<script type="text/javascript">
var _map,
manager;
$(document).ready(function () {
var mapOptions = {
zoom: 4,
center: new google.maps.LatLng(-34.397, 150.644),
mapTypeId: google.maps.MapTypeId.ROADMAP
};
_map = new google.maps.Map($("#map-container")[0], mapOptions);
manager = new google.maps.drawing.DrawingManager({
map: _map,
drawingControlOptions: {
drawingModes: [google.maps.drawing.OverlayType.CIRCLE]
}
});
google.maps.event.addListener(manager, 'circlecomplete', function (circle) {
var center = circle.getCenter(), radius = circle.getRadius();
manager.setDrawingMode(null);
var circleOptions = {
center: center,
editable: true,
map: _map,
radius: radius * 0.80,
visible: true
},
newCircle = new google.maps.Circle(circleOptions);
google.maps.event.addListener(newCircle, 'center_changed', function () {
var oldCenter = center,
newCenter = newCircle.getCenter();
if (oldCenter.lat() != newCenter.lat() && oldCenter.lng() != newCenter.lng()) {
newCircle.setCenter(center);
}
});
google.maps.event.addListener(newCircle, 'radius_changed', function () {
newCircle.setEditable(false);
});
});
});
</script>
</body>
</html>
This code is available and running in this jsFiddle
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